Sony is calling time on the game disc. The company said it will stop making physical discs for new PlayStation games from January 2028, with new titles sold only as digital downloads.

What Sony announced

In a post on the PlayStation Blog, Sony Interactive Entertainment said that from January 2028 it would no longer produce discs for new games on its consoles. The change applies to titles from Sony and from third-party publishers alike; games released on disc before that date are unaffected and will keep working. New games from 2028 onward will be available through the PlayStation Store or as digital purchases from retailers.

The company framed the move as a response to how people already buy games, saying the general preference for digital had increasingly outpaced physical discs, as CNBC reported. Digital sales have made up the large majority of PlayStation game purchases for several years.

Part of a long trend

The decision formalizes a direction the games industry has been heading in for more than a decade, as fast internet connections and large console hard drives made downloading full games routine. Sony already sells a disc-less "digital edition" of the PlayStation 5, and rival storefronts have long pushed digital sales. In that sense, the end of new disc production reflects a shift that has largely already happened for many players.

The concerns

Even so, the announcement has drawn unease from parts of the industry and from players. Some game retailers, whose businesses have long depended on selling and trading physical copies, have signaled they will resist the change and defend physical ownership.

Critics raise several points. A digital game is typically sold as a license to play rather than an item the buyer owns outright, which means it cannot be resold, lent or traded the way a disc can — and, in principle, access can be withdrawn if a storefront or game is shut down. Players have pointed to past cases in which purchased digital titles became unavailable. Advocates for game preservation warn that a fully digital catalog is more vulnerable to being lost over time, and players with slow or limited internet connections face practical barriers to downloading large games.

Supporters of the shift counter that digital distribution is cheaper and more convenient, avoids manufacturing and shipping, and that discs had already become a minority format. Whether the move settles the long debate over digital ownership, or sharpens it, will play out over the years before the 2028 cutoff — and well beyond it.